"Interview" mit einem Teeworlds-Dev.

    Diese Seite verwendet Cookies. Durch die Nutzung unserer Seite erklären Sie sich damit einverstanden, dass wir Cookies setzen. Weitere Informationen

    • "Interview" mit einem Teeworlds-Dev.

      Hey,

      ich hab mir letztens mal überlegt, ein "Interview" mit einem zu machen, der aktiv an neuen Teeworlds-Versionen arbeitet. Ich hab einige Fragen, die ich stellen werde und natürlich auch einige Vorschläge, welche (hfftl.) kommentiert werden. Ich hab das Ganze einmal ein wenig verschoben, da ich gerne noch mehr Fragen, bzw. Vorschläge sammeln würde.

      Darum würde ich jeden bitte, der Fragen oder Vorschläge hat, mir diese per PN zukommen zu lassen. Falls es zu viele Fragen oder Vorschläge werden sollten, werde ich pers. differenzieren, welche ich in dem Interview vortragen werde.

      mfg

      //edit: Soeben hat noch ein zweiter zugesagt^^ So wird man evtl. verschiedene Meinungen über bestimmte Dinge bekommen :)

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von Fels ()

    • u know?

      Account System (user id, statistics, profiles, friend system, efficient ban, marking cheaters, ...)More complex gameplay mechanics (Slopes, Curves, Jumpads, Portals, etc.)
      New skin system
      In-game server browser
      Clearer segregation/filtering of mods from vanilla
      Advanced chat options (cut, copy, paste)
      New weapons/ powerups
      New Official maps from the MWG
      Collaborative mapping
      Good background music/ soundtrack and more sounds
      Moving tiles/platforms and/or moving by walking against/hooking an object
      In-game chat lobby
      Easy in-game server setup/launchingLess mods (system where developers must allow new mods into teeworlds before they go public)
      Features from Sushi Pack (Advanced scoreboard, better race features, better HUD settings, etc.) in official game
      More beautiful/ user friendly UI
      Matchmaking system
      New vanilla gametypes (Domination, Survival, etc.)
      Better demo player (with rewind function, conversion to video, in-game viewing, etc.)
      Ctrl+Z in Map Editor
      Sexier background for main menu (map in background, tees playing, etc.)
      Asian Language/ Right to left Support
      API for mods/ Better support for mods
      Clients can request server-side demo once round is over.
      Auto translate chat
      A join a ctf/dm button
      Teeworlds on Android and iOS
      Teeworlds to be wider spread
      Automatic skin element downloaded (only the ones that have been
      reviewed by Teeworlds mods, like an element base that players could
      upload and download inside the game)
      Save all server IPs
      clientsided in a special file which is loaded every start. This list
      could be updated sometimes by master servers to remove unused IPs and to
      add new servers.
      (less stress for master servers and less time to display serverlist)
      New good mapres
      New map editing options
      Ice tiles
      Increase player limit
      Offline mode with AI
      User ID system (similar to that in Team Foretress 2)
      Grenade collision explosions
      Mute chat sound
      A good "Run" server
      Server auto-join queue when full
      Fixed threaded rendering
      Old chat sounds
      Maps dump
      In-game autoexec overwrite
      More vanilla players
      Transfer files (skins, gameskins, mapres) from the server to client
      The server could create dialogs.
      The server itself sets the color for the messages. Example: pic
      A 'refer a friend' button where you can send a friend a link to the game with instructions.
      Ability to close a vote window. Make it so I can press F5 to close the
      window. Additionally, have the window close after I vote (or at least
      the option in the menus)
      Chatsystem that supports alt+number
      Keyboard navigation for the Interface, for example F5 on the server list.
      No lags
      Serverside toggling of dynamic cam range/zoom exploit prevention etc
      Improved spectator view
      Decentralization of the master servers (like every game server provides
      a server list as well; inter-server communication) to keep the game
      running no matter what
      Features to make it easier to administrate, like: player ids and kick/ban buttons in the player list; mute command
      Optimized network code (to make it play better with higher ping)
      A neutral flag
      Changing eye color
      Make source thinking in future mods (Leave doors open, not closed)
      Recently joined servers tab
      Add a "classic mode" (0.6.2 mechanics, unchanged from the rest of the game)
      In-game music player
      A weapon loadout system with weapons that have different attributes.
      It'll work like this: in the options menu you have a list of weapons for
      each slot with different attributes. You can select whichever you want,
      and picking up the respective item in the game will grant you the
      weapon that you set in your loadout instead of the stock weapon.
      Different attributes could be for example like Grenade Launcher: bigger
      explosion, but lesser damage or Laser Rifle: thicker beam, more damage,
      but no reflective beams and slower firing speed or something
      Avaible to choose any colors you want in a more simple way
      When a tee is dead his eyes fall down.
      rcon command to download/print the log file
      command to dump banned ips/player names etc
      True inheritance, because physics
      Anti cheating
      No laser damage or grenade damage through shields