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  • a small list:Registration system with email Username(ingame nick) passwordAchivmentsEditor: nameable layers & groupsEditor: undo/redo functionBetter firendsystemWhispering systemRcon: command to list the maps available on the servermap info in the mapsweiterlesen

  • Hi, I'd like to add a Clanplate above Nameplates to make them more visible. I'll figure out the remaining coding (mostly) on my own and submit a pull request when I'm done.However, I'd like to receive input on the size of the Nameplate.Currently they are scaled to 70% of the Nameplatesize. (cl_nameplates_size * 0.7)Is a hard scaling factor ok or should I allow to set a cl_clanplates_size individually?I believe this carries a very small benefit and would make them unnecessary complicated.Would lo…

  • Seach a Teeworlds Control Panel

    James - - Archivierte Beiträge

    Beitrag

    Hello i Seach a Control Panel for sponsoring a teeworlds serverI Seach a Admin Panel and a Member Panel Pleas help thanks!!!weiterlesen

  • Polish translation

    James - - Archivierte Beiträge

    Beitrag

    Hi! I made polish translation to 0.6.0http://dl.dropbox.com/u/18485447/Teeworlds/polish.txtJust put it in \data\languages folder and uncomment these lines:polish == Polskiin '\data\languages\index.txt'Any comments are welcomed.weiterlesen

  • HelloI have a problem ... our server costs but also IP-Adress is registered in the local area network {ie if lokalku including internet just works ... passes through the Media Converter)Well we've done through binaddr sure it's IP ... BUT! there is one problemOur server can not be verified at the port, display statistics, but it could go ...Who thinks about this?Sorry for my English it's all Google Translate------------------------------------ЗдравствуйтеУ меня такая проблема... у нас сервер сто…

  • As there are a lot of people willing to create language files for their mother tongue, here is an overview how you it might be possible to see them in 0.6.11. Check here and in this thread, if there is a current version of the language you want to translate2. (a) If there is one, you might want to check it, (b) If there is none, you might start a new translation file by copying and renaming one of the currently supported languages e.g. French, German, Swedish.3. Translate all words and sentences…

  • [HELP]Romanian translation

    James - - Archivierte Beiträge

    Beitrag

    I translate everything in romanian and as far as I have seen there are no bugs in it But!"%ds left" in romanian when there is only 1 second it's not spelled the same as when there are 4 more seconds and i would like to know if there is something like this for voting seconds too: "%i minute left"Sorry for any trouble caused!weiterlesen

  • Ukrainian Translation

    James - - Archivierte Beiträge

    Beitrag

    Hi! I translated TW in Ukrainian \o/Have fun! xDLanguage: UkrainianLanguage TXT file: http://ewix.ru/staff/ukrainian.txtTested on: teeworlds-0.6.0-win32Last ver: 14 Apr 11weiterlesen

  • New Mode: Tournament

    James - - Archivierte Beiträge

    Beitrag

    Hello! What's about a tournament mode? There should be max. 16 players and 14 spectators (also 1vs1). The players will be randomly chosed to play against each other until the last two. For example for one match: Max score 3. Max time 2min.Don't know if this mode is already made.weiterlesen

  • Addvote?

    James - - Archivierte Beiträge

    Beitrag

    Who will tell how to vote?Thanks in advance! // Ecozeweiterlesen

  • Report minor bugs here (0.6.0)

    James - - Archivierte Beiträge

    Beitrag

    In the 0.6 release is something wrong with the inbrowser-scoreboard.I'm not quite sure if it is one connecting client with two flags or two clients where one of them has no score.Oh and the name gets cut.Here's a screenie: ClickEDIT: Ok i've seen it now several times that the last one has no score. So it's not about the connecting client.weiterlesen

  • Russian Translation

    James - - Archivierte Beiträge

    Beitrag

    Hello I made a Russian translation for TW 0.6.0 / Я сделал русский перевод для TW 0.6.0 --> DOWNLOAD <--How to install / как установить:1. Copy to /teeworlds/data/languages2. Open index.txt in same directory / Откройте index.txt в той папке3. Uncomment these lines / Раскомментируйте следующие строки:Before / До:#russian#== РусскийAfter / После:russian== РусскийEnjoy! P.S: Sorry if i'm posting this in wrong forum.weiterlesen

  • [Discussion] New Maps in 0.6.0

    James - - Archivierte Beiträge

    Beitrag

    With this topic I would like to open a discussion about the new 0.6.0 teeworlds maps.In my oppinion, the new ctf2 map and the new ctf4 map are not as good as the old one.But first of all, let's talk about ctf2:The old ctf2 map was kept as simple as possiple. In the new version of the ctf2 map, the desing is just too much. What I am trying to say is that the scatches on the map are irritating and the longer middle part of it changed the movement of it quite a lot. I think the old map was a lot be…

  • Translation Spanish

    James - - Archivierte Beiträge

    Beitrag

    Hi.. i complete the Spanish translation and fixed it a bit...TXT File: http://pastebin.com/Xv8tNVdwLanguaje: Spanishweiterlesen

  • Music in Teeworlds

    James - - Archivierte Beiträge

    Beitrag

    What about some Teeworlds soundtracks? There are different situations where it could make sense (menus, warmup, during a game). It is not a new topic, in earlier versions there was already a music in the menus: http://www.youtube.com/watch?v=OjHmKEsXOpAteetow wrote:We've always intended for Teewars to have background music outside the actual gameplay (lobby, end-of-game, possibly during warmups) and it'll be implemented properly at later stage, along with some jingles.We decided to temporarily t…

  • An ingame mirror feature

    James - - Archivierte Beiträge

    Beitrag

    Hello tee(e)s,I've been thinking about this feature for a long time ago, but never had nor the time neither the motivation to implement it.The idea is very simple: this feature would simply reverse every graphics, every movement, every shot to mirror the map and gives the player the feeling he's playing in the opposite side.The advantage of this? I noticed a lot of players prefer to play in one side rather than another one. As the maps are nearly all mirrorable, we could allow the player to mirr…

  • When normalizes a vec2(0.0f, 0.0f) The Normalize function returns "-nan".. and the true value is vec2(0.0f, 0.0f)vec2 BugDir = normalize(vec2(0.0f, 0.0f)); dbg_msg("TEST", "%.2f @ %.2f", BugDir.x, BugDir.y);Result: -nan @ -nan** The problem is division by zero ?¿???template<typename T> inline vector2_base<T> normalize(const vector2_base<T> &v) { T l = (T)(1.0f/sqrtf(v.x*v.x + v.y*v.y)); return vector2_base<T>(v.x*l, v.y*l); }weiterlesen

  • The chatbox bot?

    James - - Archivierte Beiträge

    Beitrag

    Now, Before you spam l0l we dont support mods!111@22I dont want this mod, I want nothing too do with it, But I want too know where it is handeled. I want too try and fix it serverside else if, its a bug.. fix it lolJust wondering, where is the chatbox bubble handled, Iv looked in chat.cpp, From what I see, its not there.Thanks!weiterlesen

  • [INFO]The Story of Teeworlds

    James - - Archivierte Beiträge

    Beitrag

    It all started off as a puzzle game called "Teepop". The inspiration was the Japanese game "Puyo puyo"! Teepop was released on August 2004 (I think it wasn't a public release)The game however continued to develop and it undergone some major changes and became "Teewars" in 2007. You all probably now how it looked like: It's only official game type was DM and it looked a little different in terms of graphics... Anyway it had a grand public release which was 0.2.0 . On March 2008 when Teewars got t…

  • The Story of Teeworlds

    James - - Archivierte Beiträge

    Beitrag

    It all started off as a puzzle game called "Teepop". The inspiration was the Japanese game "Puyo puyo"! Teepop was released on August 2004 (I think it wasn't a public release)The game however continued to develop and it undergone some major changes and became "Teewars" in 2007. You all probably now how it looked like: It's only official game type was DM and it looked a little different in terms of graphics... Anyway it had a grand public release which was 0.2.0 . On March 2008 when Teewars got t…