C:\_teeworlds-0.6.3-src>bam\bam release auto configuration configuration: AUTO compiler cl AUTO stackprotector yes AUTO minmacosxsdk yes AUTO macosxppc no AUTO zlib not found AUTO sdl using supplied win32 libraries AUTO freetype using supplied win32 libraries notes: saved configuration to 'config.lua' [ 1/161] [1] network_header > src/game/generated/protocol.h [ 2/161] [2] client_content_header > src/game/generated/client_data.h [ 3/161] [3] server_content_header > src/game/generated/server_data.h [ 4/161] [4] c src/engine/external/zlib/trees.c [ 5/161] [5] c src/engine/external/zlib/inftrees.c [ 6/161] [6] c src/engine/external/zlib/inflate.c [ 7/161] [8] c src/engine/external/zlib/inffast.c [ 8/161] [7] c src/engine/external/zlib/infback.c [ 9/161] [5] c src/engine/external/zlib/deflate.c [ 10/161] [4] c src/engine/external/zlib/crc32.c [ 11/161] [8] c src/engine/external/zlib/compress.c [ 12/161] [7] c src/engine/external/zlib/adler32.c [ 13/161] [6] c src/base/system.c [ 14/161] [1] c++ src/engine/shared/storage.cpp [ 15/161] [2] c++ src/engine/shared/snapshot.cpp [ 16/161] [3] c++ src/engine/shared/ringbuffer.cpp [ 17/161] [4] c++ src/engine/shared/packer.cpp [ 18/161] [8] c++ src/engine/shared/network_server.cpp [ 19/161] [5] c++ src/engine/shared/network_console_conn.cpp [ 20/161] [7] c++ src/engine/shared/network_console.cpp [ 21/161] [1] c++ src/engine/shared/network_conn.cpp [ 22/161] [3] c src/engine/external/zlib/uncompr.c [ 23/161] [4] c++ src/engine/shared/network.cpp [ 24/161] [2] c++ src/engine/shared/netban.cpp [ 25/161] [5] c++ src/engine/shared/memheap.cpp [ 26/161] [8] c++ src/engine/shared/masterserver.cpp [ 27/161] [6] c++ src/engine/shared/mapchecker.cpp [ 28/161] [7] c++ src/engine/shared/map.cpp [ 29/161] [3] c++ src/engine/shared/linereader.cpp [ 30/161] [1] c++ src/engine/shared/kernel.cpp [ 31/161] [4] c++ src/engine/shared/jobs.cpp [ 32/161] [5] c++ src/engine/shared/huffman.cpp [ 33/161] [2] c++ src/engine/shared/filecollection.cpp [ 34/161] [6] c++ src/engine/shared/engine.cpp [ 35/161] [7] c++ src/engine/shared/econ.cpp [ 36/161] [8] c++ src/engine/shared/demo.cpp [ 37/161] [3] c++ src/engine/shared/datafile.cpp [ 38/161] [1] c++ src/engine/shared/console.cpp [ 39/161] [4] c++ src/engine/shared/config.cpp [ 40/161] [5] c++ src/engine/shared/compression.cpp [ 41/161] [2] c src/engine/external/zlib/zutil.c [ 42/161] [6] c++ src/engine/shared/network_client.cpp [ 43/161] [7] cmd5 src/game/generated/nethash.cpp [ 44/161] [8] c src/engine/external/pnglite/pnglite.c [ 45/161] [3] c++ src/game/gamecore.cpp [ 46/161] [5] c++ src/game/localization.cpp [ 47/161] [4] c++ src/game/layers.cpp [ 48/161] [2] c++ src/game/collision.cpp [ 49/161] [6] network_source > src/game/generated/protocol.cpp [ 50/161] [8] server_content_source > src/game/generated/server_data.cpp [ 51/161] [5] client_content_source > src/game/generated/client_data.cpp [ 52/161] [7] c++ src/game/generated/nethash.cpp [ 53/161] [4] c++ src/game/client/components/controls.cpp [ 54/161] [3] c++ src/tools/fake_server.cpp [ 55/161] [2] c++ src/game/client/components/countryflags.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 56/161] [1] c++ src/tools/dilate.cpp [ 57/161] [6] c++ src/game/generated/protocol.cpp [ 58/161] [7] c++ src/game/client/components/damageind.cpp [ 59/161] [8] c++ src/tools/crapnet.cpp [ 60/161] [3] c++ src/game/client/components/debughud.cpp [ 61/161] [5] c++ src/mastersrv/mastersrv.cpp [ 62/161] [4] c++ src/tools/map_resave.cpp [ 63/161] [1] c++ src/game/client/components/console.cpp [ 64/161] [6] c++ src/tools/map_version.cpp [ 65/161] [2] c++ src/versionsrv/versionsrv.cpp [ 66/161] [7] c++ src/game/client/components/emoticon.cpp src/tools/crapnet.cpp(47): warning C4838: Konvertierung von "int" zu "unsigned s hort" erfordert eine einschränkende Konvertierung [ 67/161] [8] rc other/icons/teeworlds_srv_cl.rc [ 68/161] [4] c++ src/game/client/components/chat.cpp src/mastersrv/mastersrv.cpp(120): warning C4838: Konvertierung von "int" zu "cha r" erfordert eine einschränkende Konvertierung [ 69/161] [5] c++ src/tools/packetgen.cpp [ 70/161] [6] c++ src/game/generated/server_data.cpp [ 71/161] [3] c++ src/game/server/player.cpp [ 72/161] [2] c++ src/game/server/gameworld.cpp Microsoft (R) Windows (R) Resource Compiler Version 6.3.9600.17336 Copyright (C) Microsoft Corporation. All rights reserved. [ 73/161] [8] c++ src/game/server/gamemodes/tdm.cpp [ 74/161] [1] c++ src/game/server/gamemodes/mod.cpp [ 75/161] [7] c++ src/game/server/gamemodes/dm.cpp [ 76/161] [5] c++ src/game/server/gamemodes/ctf.cpp src/game/generated/server_data.cpp(405): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/server_data.cpp(408): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/server_data.cpp(417): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/server_data.cpp(425): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/server_data.cpp(433): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/server_data.cpp(444): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/server_data.cpp(455): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/server_data.cpp(499): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung [ 77/161] [6] c++ src/game/server/gamecontroller.cpp [ 78/161] [4] c++ src/game/server/gamecontext.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 79/161] [2] c++ src/game/server/eventhandler.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 80/161] [3] c++ src/game/server/entity.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 81/161] [8] c++ src/game/server/entities/projectile.cpp [ 82/161] [1] c++ src/game/server/entities/pickup.cpp [ 83/161] [7] c++ src/game/server/entities/laser.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 84/161] [5] c++ src/game/server/entities/flag.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 85/161] [6] c++ src/game/server/entities/character.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 86/161] [8] c++ src/game/client/components/camera.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 87/161] [3] c++ src/tools/tileset_borderadd.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 88/161] [1] c++ src/game/client/components/broadcast.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 89/161] [2] c++ src/tools/tileset_borderfix.cpp [ 90/161] [4] c++ src/game/client/components/binds.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 91/161] [7] c++ src/tools/tileset_borderrem.cpp C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 92/161] [5] c++ src/game/client/animstate.cpp [ 93/161] [8] c++ src/engine/server/server.cpp [ 94/161] [2] c++ src/engine/server/register.cpp [ 95/161] [3] c++ src/game/client/components/flow.cpp [ 96/161] [7] c++ src/game/client/components/hud.cpp [ 97/161] [1] c++ src/game/client/components/items.cpp [ 98/161] [4] rc other/icons/teeworlds_cl.rc C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [ 99/161] [6] c src/engine/external/wavpack/wputils.c [100/161] [5] c src/engine/external/wavpack/words.c Microsoft (R) Windows (R) Resource Compiler Version 6.3.9600.17336 Copyright (C) Microsoft Corporation. All rights reserved. [101/161] [4] c src/engine/external/wavpack/unpack.c [102/161] [2] c src/engine/external/wavpack/metadata.c [103/161] [3] c src/engine/external/wavpack/float.c [104/161] [6] c src/engine/external/wavpack/bits.c [105/161] [1] c++ src/game/editor/popups.cpp [106/161] [7] c++ src/tools/tileset_borderset.cpp [107/161] [5] c++ src/game/editor/layer_tiles.cpp [108/161] [2] c++ src/game/editor/layer_quads.cpp [109/161] [3] c++ src/game/editor/layer_game.cpp [110/161] [8] c++ src/game/editor/io.cpp [111/161] [4] c++ src/game/editor/editor.cpp [112/161] [6] c++ src/game/editor/auto_map.cpp [113/161] [7] c++ src/engine/client/text.cpp [114/161] [1] c++ src/engine/client/sound.cpp [115/161] [5] c++ src/engine/client/serverbrowser.cpp [116/161] [3] c++ src/engine/client/input.cpp [117/161] [2] c++ src/engine/client/graphics_threaded.cpp [118/161] [6] c++ src/engine/client/graphics.cpp [119/161] [8] c++ src/engine/client/friends.cpp [120/161] [1] c++ src/engine/client/client.cpp [121/161] [3] c++ src/engine/client/backend_sdl.cpp [122/161] [8] c++ src/game/client/components/effects.cpp src\base/math.h(24): error C2556: "int round(float)": Überladene Funktion unters cheidet sich nur hinsichtlich des Rückgabetyps von "float round(float) noexcept" C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\cmath(290): note: Siehe Deklaration von "round" src\base/math.h(24): error C2371: "round": Neudefinition; unterschiedliche Basis typen C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\cmath(290): note: Siehe Deklaration von "round" bam: 'c++ src/engine/client/serverbrowser.cpp' error 2 [123/161] [5] c++ src/game/generated/client_data.cpp [124/161] [4] c++ src/game/client/ui.cpp [125/161] [7] c++ src/game/client/render_map.cpp src/game/generated/client_data.cpp(405): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/client_data.cpp(408): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/client_data.cpp(417): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/client_data.cpp(425): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/client_data.cpp(433): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/client_data.cpp(444): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/client_data.cpp(455): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung src/game/generated/client_data.cpp(499): warning C4838: Konvertierung von "doubl e" zu "float" erfordert eine einschränkende Konvertierung [126/161] [6] c++ src/game/client/render.cpp [127/161] [5] c++ src/game/client/lineinput.cpp [128/161] [4] c++ src/game/client/gameclient.cpp [129/161] [2] c++ src/game/client/components/voting.cpp [130/161] [8] c++ src/game/client/components/spectator.cpp [131/161] [7] c++ src/game/client/components/sounds.cpp [132/161] [3] c++ src/game/client/components/skins.cpp src/engine/client/client.cpp(938): warning C4838: Konvertierung von "int" zu "ch ar" erfordert eine einschränkende Konvertierung C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE\exception(361): w arning C4577: 'noexcept' used with no exception handling mode specified; termina tion on exception is not guaranteed. Specify /EHsc [133/161] [1] c++ src/game/client/components/scoreboard.cpp [134/161] [5] c++ src/game/client/components/players.cpp [135/161] [6] c++ src/game/client/components/particles.cpp [136/161] [2] c++ src/game/client/components/nameplates.cpp [137/161] [8] c++ src/game/client/components/motd.cpp [138/161] [7] c++ src/game/client/components/menus_settings.cpp [139/161] [4] c++ src/game/client/components/menus_ingame.cpp [140/161] [3] c++ src/game/client/components/menus_demo.cpp [141/161] [6] c++ src/game/client/components/menus_browser.cpp [142/161] [1] c++ src/game/client/components/menus.cpp [143/161] [2] c++ src/game/client/components/maplayers.cpp [144/161] [5] c++ src/game/client/components/mapimages.cpp [145/161] [8] c++ src/game/client/components/killmessages.cpp [146/161] [4] copy other\freetype\lib32\freetype.dll -> freetype.dll [147/161] [7] copy other\sdl\lib32\SDL.dll -> SDL.dll [148/161] [5] link teeworlds_srv.exe [149/161] [2] link versionsrv.exe [150/161] [3] link mastersrv.exe [151/161] [4] link crapnet.exe [152/161] [7] link dilate.exe [153/161] [8] link fake_server.exe [154/161] [1] link map_resave.exe [155/161] [6] link map_version.exe [156/161] [2] link packetgen.exe [157/161] [3] link tileset_borderadd.exe [158/161] [4] link tileset_borderfix.exe [159/161] [5] link tileset_borderrem.exe [160/161] [7] link tileset_borderset.exe bam: error: a build step failed